Post by theReaper on Feb 9, 2014 5:17:27 GMT
Core Skill
Guidelines
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Guidelines
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Chakra ReservesChakra reserves, otherwise known as the Chakra Pool, is the well of energy that a Shinobi is able to call upon in order to power their jutsu. While this pool may seem endless, it does not do so without draining the shinobi's life force. Shinobi of different clans and backgrounds have different levels of chakra. The Uzumaki clan of Konohagakure, for example, was known to have such immense reserves at their disposal that a genin level ninja was said to have four times the amount that a Jonin had. The more reserves one has, the more powerful ones jutsu becomes. They are also able to use higher level jutsu without as much of a drain.
- E-Rank: little to no reserves
- D-Rank: below average reserves
- C-Rank: average reserves for a shinobi
- B-Rank: above average reserves
- A-Rank: great level of reserves
- S-Rank: extraordinary reserves
Chakra ControlWhen monks talk about controlling ones essence, or Chi as they would likely call it, they are referring to Chakra Control. This ability goes hand in hand with Chakra Reserves, as the pool is drawn from using this ability. Proficient users of this ability are able to strengthen their jutsu, as well as prevent them from exploding. Experts in Chakra Control can even use their own energy to vitalize their allies, in the case of medical nin, or disrupt their enemies chakra flow, likewise for medical nin. It is an essential art and one that is necessary for ones survival.
- E-Rank: Genjutsu Kai Proficiency: Incapable of using. Jutsu Capability: Equal Rank. Chakra Flow: Incapable of using. Walking on Tree: Incapable of using. Walking on Water: Incapable of using.
- D-Rank: Genjutsu Kai Proficiency: Capability to Dispel of Equal or Below Rank.Jutsu Capability: Equal and Below Rank. Chakra Flow: Incapable of using. Walking on Tree: Incapable of using. Walking on Water: Incapable of using.
- C-Rank: Genjutsu Kai Proficiency: Capability to Dispel of Equal or Below Rank. Jutsu Capability: B-Rank and Below Rank. Chakra Flow: Incapable of using. Walking on Tree: Capable. Walking on Water: Incapable of using.
- B-Rank: Genjutsu Kai Proficiency: Capability to Dispel Equal or Below Rank. Jutsu Capability: All Ranks. Chakra Flow: Incapable of using. Walking on Tree: Capable. Walking on Water: Capable.
- A-Rank: Genjutsu Kai Proficiency: Capability to Dispel Equal or Below Rank. Jutsu Capability: All Ranks. Chakra Flow: Capable. Walking on Tree: Capable. Walking on Water: Capable.
- S-Rank: Genjutsu Kai Proficiency: Capability to Dispel Equal or Below Rank. Jutsu Capability: All Ranks. Chakra Flow: Capable. Walking on Tree: Capable. Walking on Water: Capable.
ShunshinNot everyone can be walking houses, or built with muscles rippling towards the heavens. For everyone else, Shunshin is essential. All Shinobi know that a slow ninja is a dead ninja. Silent and speedy strikes are what win battles, and it doesn't hurt to be able to move at a moments notice either. This skill also effects ones proficiency with the body flicker technique, which is a high-speed movement.Ninjutsu
- E-Rank: 0.5x Kunai Movement Speed. Slowest of the slow. Your reaction time is pathetic, and you're incapable of using the technique: Shunshin no Jutu.
- D-Rank: 2.0x Kunai Movement Speed. Better than most normal civilians. Your reactions are below average, but at least now with D-Rank Ninjutsu, Distance Capable is available, which is just 3m in distance.
- C-Rank: 4.0x Kunai Movement Speed. Average in the shinobi community. Your reactions are average, Distance Capable: 8m.
- B-Rank: 5.5x Kunai Movement Speed. Above Average reaction. Distane Capable: 20m.
- A-Rank: 6.5x Kunai Movement Speed. Excellent Reaction Time. Distance Capable: 40m. Can create Shunshin Variants at this rank.
- S-Rank: 8.0x Kunai Movement Speed. Fantastic Reaction Time, worthy of being Kage Level. Distance Capable: 60m.
What Shinobi doesn't like breathing fire, shooting lightning or burying their enemies under rubble? Ninjutsu is the core of the Shinobi. Utilizing their chakra to be able to cast these 'spells' is not simple feat. It requires years of training and practice to even be able to pull off the most simple jutsu. For those with training, elemental affinities can come into play. Mastering this skill is key to even be called a shinobi, as it is the one that shows ones power.Taijutsu
- E-Rank:
- •1st Art: E-Rank.
•Elemental Capability: Incapable.- D-Rank:
- •1st Art: D-Rank.
•2nd Art: E-Rank.
•Elemental Capability: Incapable.- C-Rank:
- •1st Art: C-Rank.
•2nd Art: D-Rank.
•3rd Art: E-Rank.
•Elemental Capability: One Element.- B-Rank:
- •1st Art: B-Rank.
•2nd Art: C-Rank.
•3rd Art: D-Rank.
•4thrd Art: E-Rank.
•Elemental Capability: Two Elements.- A-Rank:
- •1st Art: A-Rank.
•2nd Art: B-Rank.
•3rd Art: C-Rank.
•4th Art: D-Rank.
•5th Art: E-Rank.
•Elemental Capability: Two Elements.- S-Rank:
- •1st Art: S-Rank.
•2nd Art: A-Rank.
•3rd Art: B-Rank.
•4th Art: C-Rank.
•5th Art: D-Rank.
•6th Art: E-Rank.
•Elemental Capability: Three Elements.There will be times in every shinobi's life where their ninjutsu and genjutsu skills fail them. Their enemy is far too strong or proficient in them, and they are able to cancel them all out. When that time comes, the shinobi must rely upon their own body for victory. Taijutsu is the physical conditioning of ones body into a weapon of its own. When the going gets tough, the tough get drop-kicked. As another essential art, Taijutsu is mainly used to conserve chakra. Battles that cannot be won with jutsu alone can be finished with a little knowledge in this field.
- E-Rank: Overall Stamina: Little to none. Moderate movements such as running, punching, kicking, acrobatics, and blocking will result in immediate exhaustion, and thus body incapability. Overall Endurance: None. Overall Strength: None. Technical Prowess: Absolutely none.
- D-Rank: Overall Stamina: Below Average. Baisc movements become easier, however large ones cause immediate exhaustion. Overall Endurance: Medium-Low. Overall Strength: Low. Technical Prowess: Below Average.
- C-Rank: Overall Stamina: Moderate movements aren't excessive. Overall Endurance: Low-Medium. Overall Strength: Medium. Technical Prowess: Average.
- B-Rank: Overall Stamina: Excessive movements can be taken, but overly excessive will result in quick exhaustion. Overall Endurance: High-Medium. Overall Strength: High. Technical Prowess: Proficient.
- A-Rank: Overall Stamina: Most excessive movements won't cause exhaustion. Overall Endurance: Medium-High. Overall Strength: Very High. Technical Prowess: Advanced.
- S-Rank: Overall Stamina: Becoming exhausted in nigh impossible. Overall Endurance: Low-Peak. Overall Strength: Critically High. Technical Prowess: Mastered.
GenjutsuMind over matter, brain over brawn. Genjutsu users specialize in the manipulation of thought patterns as well as the senses. If a shinobi is physically weak, he or she can use Genjutsu to get the upper hand against a brute of an enemy. Easily fooling them into attacking their allies, or distracting them enough to land a decisive strike. Although it is one of the three core techniques, Genjutsu is a very rare and powerful tool that Ninja are able to preform. Only after mastering Chakra Control can one use Genjutsu to any proficient level.
- E-Rank: Bodily Perception: None. Proficiency: None.
- D-Rank: Bodily Perception: Equal and Below Rank. Proficiency: Below Average.
- C-Rank: Bodily Perception: Equal and Below Rank. Proficiency: Average.
- B-Rank: Bodily Perception: Equal and Below Ranks. Proficiency: Above Average.
- A-Rank: Bodily Perception: Equal and Below Ranks. Proficiency: Advanced.
- S-Rank: Bodily Perception: Equal and Below Ranks. Proficiency: Mastered.
-credit to Akita for Descriptions